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// Service · UI/UX Design

UI/UX
& Design

Good design is invisible. You just do what you came to do.

Most people think design is about how something looks. It isn't. It's about how it works. A beautiful website where users don't know where to click — that's a failed website. A stunning app that takes five minutes to place an order — that's money walking out the door.

Show me how we work

// 01 · The method

Good design starts with one question:
Why is the user here?

And we work backwards — what does the user need to do, how do we make it as easy as possible, and how do we make it feel completely natural. We have a full in-house UI/UX department. Not an external freelancer drawing pretty screens — a team that works hand-in-hand with the developers, knows what's possible and what isn't, and doesn't sketch dreams that can't be built.

// 02 · What we do

What we do

Research, UX strategy, UI design, prototypes, design systems, and dedicated mobile design — end-to-end.

  • 01

    UX strategy

    Before we draw anything, we understand. Who's the user, what do they want, where do they get stuck. Without this, you're designing in a vacuum.

  • 02

    UI design

    The final screen. Colors, typography, icons, interactions. Beautiful, sure — but more importantly, functional.

  • 03

    User research

    Interviews, surveys, usability testing. Because opinions aren't data.

  • 04

    Wireframes & prototypes

    Before investing in development, you see how it feels. Test, change, iterate.

  • 05

    Design systems

    For large products — a full design system. Components, colors, rules. Consistency in the product, speed in development.

  • 06

    Dedicated mobile design

    An app isn't a small website. Mobile-first design that respects the platform.

  • 07

    Digital brand design

    Logo, color palette, typography, visual style. Your identity, in digital form.

// 03 · Our approach

Our approach

  • 01

    Design is a business decision, not personal taste

    Every design decision has to answer one question — does it move the user toward the right action? If not, it's noise.

  • 02

    Designers in constant conversation with engineering

    A designer who doesn't understand how the code works is sketching dreams. We don't.

  • 03

    Less is more

    Cluttered design is bad design. We strip away until only what's necessary remains.

  • 04

    Accessibility from day one

    Inaccessible design isn't good design — it's design that leaves people out. We design to EAA and WCAG standards from day one.

// 04 · Our toolkit

We don't fall in love with tools — we pick the right one for the job.

From Figma to Framer, from Hotjar to Storybook, from Maze to axe DevTools. Tools change, the method stays — understand, measure, improve.

  • Design
    • Figma
    • Adobe XD
    • Photoshop
    • Illustrator
  • Prototyping
    • Figma
    • Framer
    • ProtoPie
  • User research
    • Maze
    • Userbrain
    • Lookback
  • Analytics
    • Hotjar
    • Microsoft Clarity
    • FullStory
  • Design systems
    • Storybook
    • ZeroHeight
    • Tokens Studio
  • Accessibility
    • axe DevTools
    • WAVE
    • Stark

// 05 · How we work

How we work

  1. 01STEP 1

    Understand the product & user

    Who are they? What do they want? What annoys them in competing products? Every answer is a design input.

  2. 02STEP 2

    UX architecture

    User flows, sitemaps, information architecture. The skeleton before the skin.

  3. 03STEP 3

    Wireframes

    Black-and-white screens. No colors, no images, just structure. If it doesn't work here, no amount of color will save it.

  4. 04STEP 4

    Hi-fidelity design

    Final screens. Colors, icons, typography, micro-interactions.

  5. 05STEP 5

    Interactive prototype

    Screens connect to screens, animations, states. You see the product alive before a single line of code.

  6. 06STEP 6

    Developer handoff

    Not "hey, draw it like this." A full handoff with design system, specs, assets. Developers can start immediately.

  7. 07STEP 7

    Support during development

    The designer stays available. Because there are always questions, and always small decisions that need to be made.

// 06 · Who it's for

Who this is for

  • 01

    Startups

    Who need a well-designed MVP — because you don't get a second chance to make a first impression.

  • 02

    SaaS companies

    That need a redesign of an existing product — to improve conversion and retention.

  • 03

    Businesses with legacy products

    Old websites or systems that need a visual and experiential upgrade.

  • 04

    Organizations needing a design system

    To enable consistent work across multiple teams — without every team reinventing the wheel.

  • 05

    Founders with an idea

    Who need a prototype to show investors — a real product that feels alive, not a slide deck.

// 07 · Why us

Why us

  • 01

    Designers who understand product

    Not just "illustrators." We think in the language of product and business.

  • 02

    Designers who know engineering

    Everything we draw can actually be built. No unpleasant surprises.

  • 03

    Full team under one roof

    UX designer, UI designer, user researcher. All in-house, in sync, without middlemen.

  • 04

    Flexibility

    Order design only, development only, or both. We adapt to what you need.

// 08 · FAQ

Frequently asked questions

  • 01.What's the difference between UX and UI?

    UX is how it works. UI is how it looks. UX starts before there's even a screen — what's the flow, what are the needs. UI designs the screen itself. They work together.

  • 02.How much does UX strategy and UI design cost?

    It depends on scope. UX strategy for a marketing site — ₪8-20K. Full UX for an app or system — ₪20-60K. UI design starts at ₪12K for a marketing site and scales with complexity.

  • 03.How long does design take?

    A marketing site — 2-4 weeks. An app — 4-8 weeks. A full SaaS product — 2-4 months. Depends on the number of screens and complexity.

  • 04.Do you do user research?

    Yes. Interviews, surveys, usability testing. We recommend it for projects that justify it. Without research, you're designing on guesses.

  • 05.Do you design for both Hebrew and English?

    Yes. RTL and LTR from day one. Including typography — not every Hebrew font pairs well with every English font. We know how to match them.

  • 06.Can I order design only, without development?

    Absolutely. Many of our clients order design only and develop in-house or with another team. We provide a full, professional handoff.

  • 07.Do you work with our existing design system?

    Yes. If you have a design system, we work inside it. If you don't, we build one from scratch or extend what you have.

  • 08.What if I disagree with your design?

    Totally fair. Design is a process. There are revision rounds at every stage, and we explain the reasoning behind every decision. You see the why — not just the what.

  • 09.Do you also build interactive prototypes?

    Yes. In Figma or Framer. Great for investors, user testing, and understanding how the product will feel.

  • 10.Do you start from scratch or build on what's there?

    Both. We audit what exists, find the problems, and recommend either a partial upgrade or a full redesign.

  • 11.What about accessible design?

    We design to EAA and WCAG 2.2 AA from the start. Accessibility isn't a bolt-on at the end — it's design decisions from day one.

// 09 · Let's talk

Got a product that needs a rethink?

A 30-minute intro call. No strings attached. We'll look at the product, point out the weak spots, and decide together if it's worth moving forward.

Less. Simpler. Clearer.

03-5200034